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We’re looking for a Technical Designer to join us on our current project

Technical Designer (Contract / Fixed Term)

We’re looking for a Technical Designer to help turn design ideas into playable experiences in Unity. You’ll work closely with our designers, programmers and artists to implement, test and refine gameplay content.

Contract Details:

  • Duration: 12 months, with the possibility of an extension.

  • Start date: January 2027, with some flexibility.

  • Commitment: Full time, with some flexibility.

  • Location: Oslo, with hybrid working arrangements.

  • Engagement: Open to either a freelance contract or temporary employment.

Key Responsibilities:

Your main focus will be implementing and refining gameplay content using our existing Unity tools and systems, which may include:

  • Implementing gameplay interactions, scripted events and mission logic using existing tools and systems.

  • Setting up and refining character behaviours, dialogue triggers and gameplay sequences.

  • Connecting gameplay logic with animations, audio and visual feedback.

  • Identifying and fixing issues in implemented content.

  • Working with programmers to identify improvements to tools and workflows.

What We're Looking For:

  • A minimum of 5 years of professional game development experience.

  • Practical experience implementing gameplay content in Unity.

  • Experience with scripting tools, such as visuals scripting, Lua or similar high level scripting tools.

  • Experience from working with NPCs and behaviour systems is a bonus.

  • A good understanding of game design and an eye for how timing, feedback and interactions shape the player experience.

  • The ability to work within existing systems and communicate clearly across disciplines.

  • Examples of relevant work, with a brief explanation of your contribution.

How To Apply:

If this sounds like a good fit we'd love to hear from you!

Please send the following to application@krillbite.com, with Technical Designer in the subject line

Be sure to include:

  • Your CV and a short introduction explaining your relevant experience and interest in the role.

  • One or two examples of gameplay content you have implemented, with a brief explanation of your contribution and the tools you used. Videos, playable builds and portfolio links are all welcome.

  • Your earliest available start date and availability during the contract period.

We look forward to hearing from you!

About Us

We are an independent game developer with a focus on creating unique and innovative experiences. We are currently a team of ten, working on two projects. We don't do work for hire - all our projects come from the team internally.

The company was founded in 2011 to develop Among the Sleep, a horror game where you play as a 2-year old child, which was released in 2014. We then moved on to Mosaic, a story about urban isolation and our modern society, released in 2019. Our latest release is the food truck adventure game Fruitbus, released in 2024.

We've also created smaller experimental titles, like The Plan, where you play as a fly, and our most recent release, Sunlight, a gentle, philosophical “audiobook” experience.

Our office is located centrally in Oslo, at Youngstorget, shared with our friends Hyper Games and Megapop. Together we make up the game developer collective Oslo Game Hub.