Krillbite Studio | Jobs and FAQ
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Job openings at Krillbite Studio


Lead programmer

Krillbite Studio, one of the leading independent game studios in Norway, is looking for an experienced lead programmer. You will be leading our tech team (three talented people) and be responsible for all technical aspects of our productions. You will work closely with our producer and the other leads to help create innovative and artistic video games. We expect you to divide your time evenly between programming and organizing yourself and others.

We are looking for a candidate who is confident and comfortable with leadership, creative, motivated, self-driven and brings a positive attitude to their work environment. Industry experience is required for the position. At Krillbite we welcome people of all colours, genders, sexual orientations, ethnicities and beliefs.

Our studio was founded in 2011 and is most known for the games Among the Sleep (2014), The Plan (2014) and Mosaic (2019). We are an artistic and ambitious studio, taking pride in exploring the videogame medium with experimental narratives and gameplay. We currently have two games in development.

The position requires you to work at our office in Oslo, Norway. We can assist you with relocating.


  • You are a team leader.
  • Set the technical direction for the company with goals and support your team during the execution.
  • Be the decision maker in technical matters.
  • Evaluate the work performed by your team and analyse its impact on the project.
  • Be an advocate for best technical practices.
  • Oversee the growth and development of your tech team.
  • Short and long term planning in cooperation with the producer and other leads, enabling us to meet our deadlines without crunch.
  • Saying no.

Essential skills and experience: 

  • Minimum 6 years of professional game development experience with minimum 2 years a lead or senior programmer.
  • Shipped multiple games in a professional capacity, at least one with you in a lead position.
  • Fluent in C#.
  • Significant professional experience with Unity.
  • Designing, building and maintaining core game architectures from start to finish.
  • Experience working with consoles.
  • Excellent communication and collaboration skills.
  • Experience with prototyping and developing them into finished products.
  • Proficiency with Git.

Desirable skills and traits that will be considered a plus: 

  • Experience with Unreal Engine or other game engines.
  • C++ proficiency.
  • Python proficiency.
  • Interest in machine learning.
  • Interest in procedural content generation.
  • Understanding of graphics pipelines.
  • Experience with networking code, front or back end.
  • Interest in creating interactive experiences outside of the realm of games.

We offer: 

  • A competitive salary compared to similar positions in the Norwegian games industry
  • Being part of a development team where everybody matters and their input is valued.
  • A cultural focus on creating a healthy balance between work and personal life – Krillbite Studio is constantly working on creating the best possible working environment, and are currently experimenting with six hour workdays.
  • Offices in central Oslo, very close to public transport, restaurants, parks, bars, museums, etc.
  • Lunch is provided every day in the communal office space, part of Grønland Game Hub.
  • Working in Norway gives you access to Norwegian social security and welfare: 37.5 hour workweeks, free public health services, five weeks paid vacation each year, and a bunch of other benefits. Norway is also frequently listed as one of the best countries in the world to live in.
  • A creative, empathetic and inclusive work environment.

How to apply: 

Send your application, resume, references and anything you feel is relevant to by June 5th. By sending the email you consent to Krillbites leadership getting access to all information you provide. After the hiring process is over, Krillbite will delete all information you have shared with us.

Finally, you need to be able to provide references upon request.

Frequently Asked Questions

  • I am an artist/programmer/designer/project manager/composer/PR Manager and would like to work with you. Do you have any openings?
    You can keep up to date with openings at our studio here. You can also send an open application to . Please note that we get a lot of application and may not have time to answer each and every one.
  • Do you hire interns?
    At the moment, no. We are a small studio and do not have the capacity to take on interns.
  • I am a reviewer/influencer, can I get a review code for Among the Sleep?
    Send an email to press[at]krillbite[dot]com with details about your outlet/channel.
  • I am a reviewer/influencer, can I get a review code for Mosaic?
    Probably. Contact our publisher Raw Fury and they will help you out.
  • Is Mosaic only available on Apple Arcade?
    No, it is out on Windows, PS4, Xbox One and Switch.
  • Why is BlipBlop so addictive?
    It’s the perfect video game.
  • How can I stop playing BlipBlop?
    Uninstall it.
  • I lost my job and my partner because of BlipBlop. How can I get them back?
    Uninstall BlipBlop and go outside for three hours every day.
  • Hey, I backed Among the Sleep on Kickstarter but never got my game key. What should I do?
    First check out your page at Humble Store to see if it’s there, contact them first if you cannot access your page. If this does not solve it, mail us at contact[at]krillbite[dot]com and we’ll fix it for you ASAP.
  • I got a great idea for Among the Sleep 2! Do you want to hear it?
    We do have a couple of great ideas for Among the Sleep 2 ourselves, so we’d rather you keep it to yourself. 
  • Can I use Among the Sleep/Mosaic for Let’s Play videos on YouTube?
    Yes, you can!
  • May I monetize off of the Among the Sleep/Mosaic videos?
    Yes, you can!
  • Can I use The Plan for Let’s Play videos on Youtube?
    Yes, but you cannot monetize these videos. We do not hold the copyrights for the music and therefore we are not eligible to give you permission to earn money off of it. Users who post videos of the game and make ad revenue, do not share the authorization we obtained for use of this music. If the video is without commentary or review, it is also considered to be a ‘public performance’, which violates the copyright for the music’s owner. We are not at liberty to ‘share’ our permission with people doing a let’s play video, which means we can not allow monetized let’s plays of the game. Reviews of the game are however protected under the 1st Amendment rights, which covers free speech. It is also worth noting that people have received claims from AdShare MG, which have no affiliation with Camerata. If you have made a review of The Plan and received a claim from AdShare MG, it should be safe to dispute this claim, and it should typically drop within 24 hours.