Statement: The procedural, interactive and (potential) non-linear nature of games allows for them to address the human mind in ways none of the more static and linear media of the past can. But very often, because games are locked up in a cage of conventions and expectations to their design, they don’t cover even a fraction of the emotions or narrative of their artistic counterparts.
I am both a gamer and game developer, but I still look at the vast majority of games today as merely “fun” gimmicks. With only a few notable exceptions, games are still structured around juvenile stories and rigid, competitive gameplay. As a result, to quote Scott Brodie, “the industry as a whole looks uninspired and adolescent by comparison to other popular art forms”. I completely agree with Scott, and I think it’s such a pity, such a waste.
08 May, 2012
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