We’ve been working on this extra little bit of the game along with our Kickstarter backers since release this summer. The free DLC contains a whole new chapter, which is meant to be played after the main game is completed (as it expands a bit on the main story). So for those of you who’ve finished the game and long for more: enjoy!
Since release this summer, we’ve amongst other things been working on the Free DLC, that was one of our stretch goals during the Kickstarter for Among the Sleep. It is very close to being finished, and will be released next week on wednesday 5th of November!
Hi everyone! Lots of things are happening simultaneously right now. Most importantly, we’re actually approaching the release of Among the Sleep! We couldn’t be more thrilled, even though it’s a bit hard to comprehend... Anyhow, we’re very super-close to announcing more release details - it’s not as far off as you might think :)
Hi folks! We have recently received mails from people who have done a Let's Play of our game, The Plan, and received a copyright infringement claim on their video. Because of this, we would like to clarify the following: We do allow Let's Plays of our games,...
Are you curious how Among the Sleep is made? In this video you’ll see Bjørnar playing around with some environments! It’s captured in the Unity engine, while assembling and lighting a test scene. In the end you’ll also see him walk around in the scene. Do you feel inspired to make video games? There is no reason not to!
We recently published the Oculus Rift-supported version of our free Among the Sleep Alpha! For everyone with devkits, you can now download and test it from this url. Please keep in mind that it´s still a work in progress though. For example the menu is currently being remade to support the Rift, which means that you will still have start the game and change controller settings etc. outside the Rift. There is also a Oculus Rift toggle on/off in the graphics settings.
We’ve seen some great progress on Among the Sleep the last months. While focusing intensively on the chapters that needs most work, we have also started to combine all chapters into into one continuous experience. Things are really starting to shape up, which has given us a decent overview of what is left to do.
Since the Kickstarter ended we’ve been working on all the remaining chapters, and have seen some tremendous progress on, well, all of them. But because AtS is very dependant on exploration and building suspense through uncertainty, we do not want to spoil too much of what we’re working on yet.