Krillbite Studio | Articles
archive,category,category-articles,category-112,ajax_fade,page_not_loaded,,qode-title-hidden,qode-theme-ver-10.1.1,wpb-js-composer js-comp-ver-5.0.1,vc_responsive

A lot has happened since we started Krillbite 4 years ago. We were a bunch of friends, right out of university college, with no actual knowledge on how to run a business. Today we’re 9 full time game developers, in our very own company.


Hey good people! On this day two years ago, we released our little experiment The Plan. We’ve been through some exiting times since then, and felt like providing a little retrospective.


The Plan has now been out for a week, and the positive feedback has been amazing! Over 25.000 people have already downloaded it officially (yes, we're humbled to be a hit on various torrent-sites as well), and the game is currently 73% on the way to Steam Greenlights top #100 list. Here is a a little snippet of the game's reception around the web:

Generally, our project Among the Sleep has received exclusively positive feedback over the web in the months since we published the projects first in-game teaser. But a few people have also expressed concerns about the supposedly fine line that we risk crossing. Understandably, the words horror, game and child in the same sentence seem to have raised a few eyebrows. We take our project seriously, and want to address these concerns in this post. In addition, I want to discuss the role of videogames in general, and explain why I think our preconceptions are partly responsible for said concerns, not only the content of our project. Through a closer examination of the concerns and their consequences, I will explain why I find them somewhat problematic. As the role of videogames continue to increase in importance, we should reflect on these issues to make sure the medium becomes what we ultimately want it to be.

Statement: The procedural, interactive and (potential) non-linear nature of games allows for them to address the human mind in ways none of the more static and linear media of the past can. But very often, because games are locked up in a cage of conventions and expectations to their design, they don’t cover even a fraction of the emotions or narrative of their artistic counterparts. I am both a gamer and game developer, but I still look at the vast majority of games today as merely “fun” gimmicks. With only a few notable exceptions, games are still structured around juvenile stories and rigid, competitive gameplay. As a result, to quote Scott Brodie, “the industry as a whole looks uninspired and adolescent by comparison to other popular art forms”. I completely agree with Scott, and I think it’s such a pity, such a waste.

It's time for the last five games in our short series! (and some honorable mentions) If you miss any titles, please don't hesitate to extend the list into the comments below. And again, for those of you who find an unfamiliar title, we recommend you reschedule your evening! (go to part 1)

You might have guessed it, but we at Krillbite really value indie games. The amazing amount of high-quality projects released continue to astonish us, which is why we've decided to share with you some of our favourite titles! (please note, in no particular order).