Krillbite Studio | Blog
2
paged,page-template,page-template-blog-masonry,page-template-blog-masonry-php,page,page-id-2,paged-3,page-paged-3,ajax_fade,page_not_loaded,,qode-title-hidden,qode-theme-ver-10.1.1,wpb-js-composer js-comp-ver-5.0.1,vc_responsive

kristina_incolor_devprofileblog

Getting the word out about your game is complicated work, and securing sales for future finances is even harder. Having someone that works with marketing can help your team! Meet our marketing lead in this week's Dev Profile Interview!

martin_incolor_devprofileblog

Among the Sleep has gotten a lot of good feedback for its atmospheric sound, which we are very proud of. This week we present the mastermind behind the great sound in our games, our sound designer Martin Kvale.

trond_incolor_devprofileblog

Welcome to dev profiles week three! Today we are presenting one of our programmers, Trond Fasteraune. He takes care Krillbite's plants and is the creator of a tiny robot that supervises coffee production at the office.

adrian_incolor_devprofileblog

We're in the second week of the presentations of the Krillbite team! Today we borrowed some time from one of our game designers, Adrian Tingstad Husby. He is the designer on our next project, Mosaic. This is his dream project and we know he's very excited to let everyone play it.

jc_incolor_devprofileblog

What's it like to work in an indie game studio? Who are the people working at Krillbite Studio? We would like to answer these questions in a blog series starting this week. Get to know us through some Q&A!

newlanguages_atsps4

We want to create the best experience for everyone playing Among the Sleep and that is why we have continued working on the game after release. This time it's an update for the digital PlayStation 4 version!

blogbackground

At Krillbite Studio we value transparency and openness around game development, and that's not always easy. This week we talk about how to share information. Is hype good for your game?