Krillbite Studio | Blog
paged,page-template,page-template-blog-masonry,page-template-blog-masonry-php,page,page-id-2,paged-3,page-paged-3,ajax_fade,page_not_loaded,,qode-title-hidden,qode-theme-ver-10.1.1,wpb-js-composer js-comp-ver-5.0.1,vc_responsive


Among the Sleep has gotten a lot of good feedback for its atmospheric sound, which we are very proud of. This week we present the mastermind behind the great sound in our games, our sound designer Martin Kvale.


Welcome to dev profiles week three! Today we are presenting one of our programmers, Trond Fasteraune. He takes care Krillbite's plants and is the creator of a tiny robot that supervises coffee production at the office.


We're in the second week of the presentations of the Krillbite team! Today we borrowed some time from one of our game designers, Adrian Tingstad Husby. He is the designer on our next project, Mosaic. This is his dream project and we know he's very excited to let everyone play it.


What's it like to work in an indie game studio? Who are the people working at Krillbite Studio? We would like to answer these questions in a blog series starting this week. Get to know us through some Q&A!


We want to create the best experience for everyone playing Among the Sleep and that is why we have continued working on the game after release. This time it's an update for the digital PlayStation 4 version!


At Krillbite Studio we value transparency and openness around game development, and that's not always easy. This week we talk about how to share information. Is hype good for your game?


Krillbite Studio is back in action after summer vacation. Did you know Among the Sleep now has a retail edition for PlayStation 4 and PC in Europe and North America? We are also working on our upcoming game Mosaic which we’re excited to show more from later! But in this blog post we would love to answer a question we get often; What is game development in Norway like?