Krillbite Studio | Blog
page,page-id-2,page-template,page-template-blog-masonry,page-template-blog-masonry-php,ajax_fade,page_not_loaded,,qode-title-hidden,qode-theme-ver-7.6.2,wpb-js-composer js-comp-ver-4.6.2,vc_responsive
We scared a bunch of people at RTX


Many of you know that Among the Sleep is finally coming to consoles later this year, both Xbox One and PlayStation 4 (yay!), so as a part of our “hurray, consoles!” tour we went to RTX in Austin, Texas earlier this August.

We have a new CEO!


Some of you know that we have been looking for a new CEO and an extra programmer. We are happy to announce that we have found our new CEO; Jon Cato Lorentzen. Yesterday was his first day at the office! Yay!

Awards and conferences


The past weeks have been amazing! The 20th to 22nd of May we attended Nordic Game in Malmö which also included Nordic Game Awards. We were honoured by receiving the award for Best Artistic Achievement. This is such a great accomplishment for us!

The Evolution of a Company
krills-is A lot has happened since we started Krillbite 4 years ago. We were a bunch of friends, right out of university college, with no actual knowledge on how to run a business. Today we’re 9 full time game developers, in our very own company.
The Plan, two year anniversary!
theplan Hey good people! On this day two years ago, we released our little experiment The Plan. We’ve been through some exiting times since then, and felt like providing a little retrospective.
The free DLC for Among the Sleep is out!
blogDLC We’ve been working on this extra little bit of the game along with our Kickstarter backers since release this summer. The free DLC contains a whole new chapter, which is meant to be played after the main game is completed (as it expands a bit on the main story). So for those of you who’ve finished the game and long for more: enjoy!
The wait is over, Among the Sleep is out! :D
outNow And the game is now available from Steam, GOG & Humble Store! :) WHOOOP!
Gameinformer describes it as “an impressive feat in video game storytelling. It leaves more of an impact in a distilled 3 to 4 hours than some games with 60-hour campaigns” Polygon says it’s “Terrifying and unmissable”
It’s been an incredible journey for us. What started out as a humble student project, have actually become a finished game. And even though it might show signs of being our first game ever, we both hope and think it provides a unique and interesting experience! The feedback and support have been amazing, and it feels great to finally be able to share the game with you.