A new year is linked to resolutions, bettering oneself, goals, and the thoughts of starting something new. At Krillbite we want to continue our cherished creative traditions, but also be open to new ideas and trying new things. What does Krillbite want to do in 2017? We asked around the office!
Being an artist hides a plethora of interesting and important tasks in game development. This week we talk to Karoline, our magnificent artist behind the wonderful and different art styles of Krillbite Studio.
Ever been so lazy you wrote a script so you wouldn't have to repeat the same task several times by hand? Well, then you are the best kind of lazy! This is also the case of our technical artist, Bjørnar.
Getting the word out about your game is complicated work, and securing sales for future finances is even harder. Having someone that works with marketing can help your team! Meet our marketing lead in this week's Dev Profile Interview!