Krillbite Studio | Krillbite Dev Profiles: Torstein
post-template-default,single,single-post,postid-16773,single-format-standard,ajax_fade,page_not_loaded,,qode-title-hidden,qode-theme-ver-10.1.1,wpb-js-composer js-comp-ver-5.0.1,vc_responsive

Krillbite Dev Profiles: Torstein

We recently got some new blood at the office so give a warm welcome to Krillbite latest team member, Torstein!

Welcome, Torstein! Can you tell us what’s your role on the team?
I’m a programmer and make sure our systems are working. I can code with one hand! Just more slowly.

How did you get into game development?
I started dabbling very early, at around 10, wth GameMaker. I made games all through my teenage years. But actually, I was always an artist, painting and such. It wasn’t until I was 20 that I decided to drop art and start with game development. And I chose programming as my line of work. I got a bachelor’s degree at NITH here in Norway, and after graduating I joined a team called Antagonist, working on their first game, Through the Woods. Not long after we finished the game, I joined Krillbite Studio!

I learned so much by working at Antagonist, it’s super tough developing and publishing your first game. We’re now working on both mine and Krillbite’s second big video games (Krillbite have also released the small game called The Plan) and it’s so exciting to be working on Mosaic, which is such a different genre than horror!

When did you start out at Krillbite?
It was early this year, sometime in January.

It has been a blast getting Torstein on board! And with his development and publishing experience, he is also a valuable asset.

Ok, so you used to be an artist. Not many make the jump from that to programming. Why did you choose to program?
Well, it was kind of an epiphany where I realised I could actually make games. You know, as a job. And I realised that I wanted to be part of the structure of it. Programming is just easier than art for me. Though they’re actually similar in a lot of ways.

What did you want to work with when you were a kid then?
I originally wanted to make comics. But then I discovered Dwarf Fortress and it just clicked. That’s when I realised you can actually make games for a living.

Not many have been able to answer this question, but what is your top three video games?
Ooh. Tough one indeed. Dwarf Fortress, Shadow of the Colossus, The Legend of Zelda: Wind Waker, Dark Souls, Final Fantasy 7, Breath of Fire 3.

Ah, yes. That’s not three. Most of the others could not contain themselves either. Fits right in with the Krillbite profile. Carry on.

What is your dream video game project?
There’s a bunch of things I would want to do, but there’s one that is special. Most games stay within certain boundaries, certain limitations. I want to take games out of these limitations – I want to create believable interactions with characters in video games. I used to be super interested in AI, now not so much, because it’s so frustrating what we cannot yet do.

What is your favourite programming language to work in?
Well, I work in Unity, so that would make it C#. If we look beside that, I like C best.

What was your first programming language?
That was the GameMaker language. It was a scripting language which I don’t use anymore, and it’s now probably ten years ago it was bought up by another company, so it might have changed without me knowing.

Any last remarks before we’re signing off?
Oh, yeah, I like milkshakes. My favourites are vanilla or banana.

Man, now I want a milkshake.

Picture credit: Dan Wakefield

No Comments

Post A Comment