Krillbite Studio | Krillbite Dev Profiles: Karoline!
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Krillbite Dev Profiles: Karoline!


Being an artist hides a plethora of interesting and important tasks in game development. This week we talk to Karoline, our magnificent artist behind the wonderful and different art styles of Krillbite Studio.

What do you work with at Krillbite?

My work is mainly on the visual and story development of the game. I’ve always done concept art, but depending on the project I’ve done textures and materials, 3D sculpts, storyboards, level design, lighting and world building in Unity, and whatever else is needed that is not related to programming.

How did you get into game development?

Like many of my colleagues, I studied Game Design at the college university here in Hamar. Here all the founders met and started working on Among the Sleep as our bachelor thesis, then graduating and founding the company. And here I’ve been since!

Why did you choose this?

There are many reasons for that, and I know I’d enjoy working with other art forms, but games are uniquely powerful in how they impact people through their interaction. Additionally, I’m easily bored with repetitive tasks, and working with games I have the freedom to do and learn so many different things, that it always stays challenging.

Did you know you wanted to work with games early on?

No. I’ve loved games since my very first experiences with Alex Kidd and Safari Hunt on the Sega Master System, but I had no idea that creating them was even a possibility until I heard about this school that taught game design in Hamar. Up until that point, I had drifted through a general education focused on media, knowing I wanted to do something creative but had no idea what. When I read about the school it was the only option that felt right to me at the time.

What are your top three video games?

Most of the others have broken the rules here so.. Quake 3 Arena, Shadow of the Colossus, Dark souls, Inside, Crash Bandicoot 2, Final Fantasy 10 and 11, and Journey!

It’s our CEO doing the finances, and he managed to keep it to three, so I guess it’s all good!

What is your dream video game project?

I’m not sure I would know what that was until I worked on it. I’m excited by most potential projects regardless of genre. But as an artist who loves stories, I am definitely most passionate about making worlds that provide the player with a new perspective. I might also be secretly working on plans for a potential dream project, so I can’t give too much away..!

Wait what? Noo, tell us! Please?

What are your favourite things to work on?

I really enjoy the different challenges of each phase in the project, but I particularly love the initial stages of design where we are moulding something from nothing. Doing rough concept sketches, character designs, sculpting, and storyboarding, or just researching and learning about new things excite me a great deal. After that though I absolutely love working in Unity, building the world and implementing stuff. I also enjoy writing, though I’m not very good at it.

(We know she’s good at it, though!)

What is your fondest memory from Krillbite Studio?

As others have, it’s hard not to mention the Kickstarter campaign for Among the Sleep going through. It meant we could quit our part-time jobs and focus on making the game, so it was a huge deal for us. Another thing that stuck with me was the reception the game got after its release. I had braced myself for negative reviews, as all I could see by the end was everything we had done wrong. However, seeing people I’ve admired for years praising the things we did right was mind-blowing, humbling, and immensely motivational. Our future kind of depended on the outcome of that release, and realising that we could keep doing what we love for a living was an indescribable feeling.

Yes, indeed ♥ We are truly so happy and lucky to have found people that appreciated our game! We, of course, hope to do the same with our coming game Mosaic!

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