Krillbite Studio | Krillbite Dev Profiles: Martin!
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Krillbite Dev Profiles: Martin!

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Among the Sleep has gotten a lot of good feedback for its atmospheric sound, which we are very proud of. This week we present the mastermind behind the great sound in our games, our sound designer Martin Kvale.

What does a sound designer do?

I supervise and work on all aspects of the audio side of Krillbite.

How did you get into game development?

I started with a few smaller apps while I was studying in Australia, as well as being part of an amateur club at the University of Oslo before that again. Having had a small amount of experience I knew I wanted more and started attending conferences and jams, which is where I got to know the people I work with to this day.

What inspired you to get into game development?

I think Limbo and Braid came out at a time where I and two study buddies were looking for things to do, and I remember trying them and finding something inspirational and exhilarating in the concept of indie games. To create an artistic work that is not only to entertain so to speak.

Did you know you wanted to work with games early on?

Not really, but I did not really know what I wanted to do until I started doing games! I tried out studying various bits and pieces and got educated in music production, but games were the thing that felt right.

Could you mention some of your favourite games?

Sure, I’ll do the #7FaveGames from Twitter! In no specific order, they are Everybody’s Gone to the Rapture, Machinarium, Super Hexagon, Spider Solitaire, Diablo 2, Limbo, and The Legend of Zelda: Majora’s Mask.

What is your dream video game project?

The ones I’m doing these days. Basically, if a project is interesting to me and I get to work with people I enjoy, that’s my dream!

You love to experiment with your work, but what are your favourite to work with?

These days I’m practising throat singing, so I got a hangup on that for the moment, he says and laughs. I like manipulating sounds and figuring out interesting things to use it for.

Martin has worked on a lot of different stuff, and if you want to check out more of it, head over to his website!

 

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