Krillbite Studio | Krillbite Dev Profiles: Adrian!
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Krillbite Dev Profiles: Adrian!

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We’re in the second week of the presentations of the Krillbite team! Today we borrowed some time from one of our game designers, Adrian Tingstad Husby. He is the designer on our next project, Mosaic. This is his dream project and we know he’s very excited to let everyone play it.

But what does a game designer do, Adrian?

The role entails thinking about stories, themes, gameplay, dialogue – basically everything, and how it all fits together to a whole experience.

We could say a game designer has a complicated job description, but it is kind of like a director of a movie.

How did you get into game development?

I started doing games during my bachelor “Experience Production and Interactive Medias”, where we also started Among the Sleep as our thesis project! That’s actually where the founding team behind Krillbite Studio initially met. For the curious, we ended up spending another three years after graduating before it shipped, though.

Why did you want to develop video games?

Games are amazing! First off, they seem to be one of the most powerful tools for communication at the moment. Due to their interactive nature, video games speak very engagingly to the human mind, and can reach a huge and diverse audience.

There’s also something quite beautiful about the act of playing video games. I personally like best when the interaction feels like a conversation between player and developer, and both can explore each other’s minds quite intimately.

Lastly, I also think video games has a unique position to challenge and engage! They are such an important part of so many lives, that the industry as a whole have both social responsibilities and a huge potential to drive change. It’s important that video games offer a wide variety of experiences and themes.

I’ll stop myself, there are so many reasons I want to work with games!

Did you know you wanted to work with games early on?

Not really. As a kid, I was fascinated by the entertainment value they provide, as I’m sure most were. But I never saw myself actually being involved in making them until I started my bachelors. I had actually been drifting slowly away from games as I was growing up, as I guess a lot of people can relate to. But that changed around 2008 when the indie scene’s flourishing completely renewed my interest.

What kind of games do you like?

I’ll echo my #fave7games response (from Twitter), which is more of a sample than a top list: Spl-t, Inside, Journey, The Beginners Guide, The Witness, Shadow of the Colossus, Kentucky Route Zero. There are so many crazy good games being made these days, I can’t handle it.

So many games, so little time..

What’s the best with being a game designer?

That moment when the spark of a brilliant idea ignites, and it just keeps giving, and you keep digging, and you forget about time and space, and you love everything and everyone! (until you wake up, with drool on your pillow).

What is your fondest memory from Krillbite Studio?

Even though shipping Among the Sleep was a huge moment that I will remember for the rest of my life, I actually think our successful Kickstarter campaign was an even more intense rush for me. There was just so much build-up of tension, hard work and expectation, merged with recognition and positive feedback. We were so dependent on its success as well! All of this compressed into one intense month. I feel shivers down my spine right now, thinking about it.

Thanks for sharing, Adrian! Make sure to check out the teaser for Mosaic if you haven’t!

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